2018
DOI: 10.20897/ejsteme/3878
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Implementing STEAM in the Early Childhood Classroom

Abstract: STEAM (Science, Technology, Engineering, Art, and Math) education has received growing attention over the past decade, primarily within the middle and high school levels. This article focuses on the need for STEAM education at the early childhood level. Preschool children have a natural disposition toward science with their sense of curiosity and creativity. This ethnographic research involved professional development for 50 in-service preschool teachers in an urban high-needs area of the northeastern United S… Show more

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Cited by 152 publications
(140 citation statements)
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“…As for redundancy, the attitude domain of robotics has been defined as a cluster of general good things. For example, collaboration as an interpersonal attitude was the most common component that almost every STEM discipline stressed [3,46]. Most of the articles we reviewed repeatedly mentioned collaboration as an important outcome of robotics education.…”
Section: Defining Robotics Education In Terms Of Stem Literacymentioning
confidence: 99%
“…As for redundancy, the attitude domain of robotics has been defined as a cluster of general good things. For example, collaboration as an interpersonal attitude was the most common component that almost every STEM discipline stressed [3,46]. Most of the articles we reviewed repeatedly mentioned collaboration as an important outcome of robotics education.…”
Section: Defining Robotics Education In Terms Of Stem Literacymentioning
confidence: 99%
“…STEAM is important because it allows teachers to combine several disciplines at the same time and facilitates learning opportunities that empower children to explore, challenge, study, discover and practice creative building skills (DeJarnette, 2018). It is a perfect fit to include the arts in the STEM disciplines because of STEAM's focus on innovation and design.…”
Section: Introductionmentioning
confidence: 99%
“…The approach, in this regards, is STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning implementation (Quigley, Herro, & Jamil, 2014;You, 2017). STEAM leads students to develop critical thinking skills, problem solving skills, and collaborating skills (Buonincontro, 2018;Dejarnette, 2018). The STEAM learning for students is not merely theoretical but also includes a practice in the form of a project; thus, students attain direct learning and it is in accordance with the essence of science (Rustaman, 2003).…”
Section: Introductionmentioning
confidence: 99%