2013
DOI: 10.1145/2461912.2461960
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Implicit skinning

Abstract: a) (b) Linear blending (c) Our with contact (d) Our with bulge (e) Real finger Figure 1: (a) Real-time animation of the index finger of a hand model composed of 31750 vertices. Two poses are shown in each column: (b) standard smooth skinning with linear blending at 95 frames per second (fps), (c) our method which compensates the loss of volume on top of joints and models contact in the fold at 37 fps, (d) our method with an additional bulge mimicking tissues inflation at 35 fps, and (e) a picture of a real ben… Show more

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Cited by 85 publications
(13 citation statements)
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“…This segmentation associates a part defined by a set of mesh vertices to each bone, each of them representing an articulated body part( finger phalanx, upper and lower arm, thigh, leg, torso, etc.). In Implicit Skinning, each part is approximated with an isosurface in a 3D scalar field with compact support f j : R 3 → R. Vaillant et al [7] use Hermite-Radial-Basis-Functions (HRBF) [62] to define these scalar fields f j for their natural ability to approximate positions and normals with smooth scalar fields. Following the standard convention used in compact support implicit surface modeling [63], the approximating isosurface of f j is the 0.5-isosurface.…”
Section: Technical Backgroundmentioning
confidence: 99%
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“…This segmentation associates a part defined by a set of mesh vertices to each bone, each of them representing an articulated body part( finger phalanx, upper and lower arm, thigh, leg, torso, etc.). In Implicit Skinning, each part is approximated with an isosurface in a 3D scalar field with compact support f j : R 3 → R. Vaillant et al [7] use Hermite-Radial-Basis-Functions (HRBF) [62] to define these scalar fields f j for their natural ability to approximate positions and normals with smooth scalar fields. Following the standard convention used in compact support implicit surface modeling [63], the approximating isosurface of f j is the 0.5-isosurface.…”
Section: Technical Backgroundmentioning
confidence: 99%
“…Implicit Skinning relies on compactly supported field functions and an homogeneous formulation is required to adequately integrate our functions [63]. We thus convert our muscles to compact support by composing f M with a fall-off transfer function as done for the HRBF fields described by Vaillant et al [7]. We then assemble together all muscular fields associated with a given animation bone with a union operator before blending them with the HRBF to produce the new fields f j .…”
Section: Composition Operatorsmentioning
confidence: 99%
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“…Skeleton-based implicit surfaces, built by blending primitive shapes, where introduced as an easy way to model complex and dynamic topology [2,3]. They have been used since then for rendering water and viscous material [4,5,6], for combining shape components in sketch-based modeling applications [7], for animating garment folds that merge rather than collide [1] and recently, for improving character skinning [8].…”
Section: Related Workmentioning
confidence: 99%
“…However, the dual quaternions method is unable to produce realistic musculature and dynamics effects [8]. In recent years new ways and methods have been proposed, including the volume preserving method implicit skinning [10].…”
Section: Skinningmentioning
confidence: 99%