Abstract:We investigate the use of artificial intelligence (AI)-based techniques in learning to play a 2-player, real-time strategy (RTS) game called Hunting-of-the-Plark. The game is challenging to play for both humans and AI-based techniques because players cannot observe each other's moves while playing the game and one player is at a disadvantage due to the asymmetric nature of the game rules. We analyze the performance of different deep reinforcement learning algorithms to train software agents that can play the g… Show more
“…"Improved Reinforcement Learning in Asymmetric Real-time Strategy Games via Strategy Diversity", by Dasgupta and Kliem [2], investigate the use of artificial intelligence (AI)based techniques in learning to play a 2-player, real-time strategy (RTS) game called Hunting-of-the-Plark. The authors analyze the performance of different deep reinforcement learning algorithms to train software agents that can play the game.…”
“…"Improved Reinforcement Learning in Asymmetric Real-time Strategy Games via Strategy Diversity", by Dasgupta and Kliem [2], investigate the use of artificial intelligence (AI)based techniques in learning to play a 2-player, real-time strategy (RTS) game called Hunting-of-the-Plark. The authors analyze the performance of different deep reinforcement learning algorithms to train software agents that can play the game.…”
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