“…Since its appearance, VR has been used in different fields, as for gaming ( Zyda, 2005 ; Meldrum et al, 2012 ), military training ( Alexander et al, 2017 ), architectural design ( Song et al, 2017 ), education ( Englund et al, 2017 ), learning and social skills training ( Schmidt et al, 2017 ), simulations of surgical procedures ( Gallagher et al, 2005 ), assistance to the elderly or psychological treatments are other fields in which VR is bursting strongly ( Freeman et al, 2017 ; Neri et al, 2017 ). A recent and extensive review of Slater and Sanchez-Vives (2016) reported the main VR application evidences, including weakness and advantages, in several research areas, such as science, education, training, physical training, as well as social phenomena, moral behaviors, and could be used in other fields, like travel, meetings, collaboration, industry, news, and entertainment.…”