Search citation statements
Paper Sections
Citation Types
Year Published
Publication Types
Relationship
Authors
Journals
Objective. The objective of the present article is to review the current state of virtual reality in the tourism sphere, analyze virtual reality in the tourism sphere, and determine the features of virtual tourism. Methods. The following methods were used for the peculiarities of the use of virtual reality in the tourism sphere: the method of analysis and synthesis (for the analysis and evaluation of virtual reality in the tourism sphere), the method of systematization and generalization (to determine the key features of virtual reality in the tourism sphere), the abstract-logical method ( to form conclusions) Results. The article examines the current state of virtual reality in the field of tourism, analyzes virtual reality in the field of tourism, and defines the features of virtual tourism with the help of the main provisions on virtual tourism and with the help of the main advantages of virtual reality in tourism. The results of the article are that virtual tourism and virtual visits to museums give the impression of the absence of physical limitations, while they are embodied in a new form - corporeality in virtual space. Virtual tourism is a form of travel that people make with the help of high technologies, visiting different countries, attractions or fictional worlds, but not in physical, but in virtual space. Despite numerous advantages, such as cost savings, no visa restrictions and effective time management, virtual tourism has its own limitations that limit its possibilities. The main goals of virtual tourism were highlighted - information and familiarization; educational and cultural and educational purposes; social and psychological rehabilitation. Features of virtual tourism were also highlighted: environmental friendliness; innovative technologies; accessibility; economy; globality; cartoon; remoteness and interactivity. With the use of virtual reality technologies, people can feel closer to distant places and cultures, enriching their worldview and contributing to the development of the tourism industry as a whole.
Objective. The objective of the present article is to review the current state of virtual reality in the tourism sphere, analyze virtual reality in the tourism sphere, and determine the features of virtual tourism. Methods. The following methods were used for the peculiarities of the use of virtual reality in the tourism sphere: the method of analysis and synthesis (for the analysis and evaluation of virtual reality in the tourism sphere), the method of systematization and generalization (to determine the key features of virtual reality in the tourism sphere), the abstract-logical method ( to form conclusions) Results. The article examines the current state of virtual reality in the field of tourism, analyzes virtual reality in the field of tourism, and defines the features of virtual tourism with the help of the main provisions on virtual tourism and with the help of the main advantages of virtual reality in tourism. The results of the article are that virtual tourism and virtual visits to museums give the impression of the absence of physical limitations, while they are embodied in a new form - corporeality in virtual space. Virtual tourism is a form of travel that people make with the help of high technologies, visiting different countries, attractions or fictional worlds, but not in physical, but in virtual space. Despite numerous advantages, such as cost savings, no visa restrictions and effective time management, virtual tourism has its own limitations that limit its possibilities. The main goals of virtual tourism were highlighted - information and familiarization; educational and cultural and educational purposes; social and psychological rehabilitation. Features of virtual tourism were also highlighted: environmental friendliness; innovative technologies; accessibility; economy; globality; cartoon; remoteness and interactivity. With the use of virtual reality technologies, people can feel closer to distant places and cultures, enriching their worldview and contributing to the development of the tourism industry as a whole.
The article describes the sequence of works for creation of an augmented reality system with geo-linked data. The criteria for selecting software for creation of a system are formulated, and the main tools that meet these criteria are indicated. The architectural components of the system and the principles of functioning of the augmented reality system model with geo-linked data are described. It will help expand the scope of electronic maps and simplify their use.
В статье рассмотрены актуальные вопросы подготовки пилотов гражданской авиации с использованием современных технологий создания виртуальной реальности для формирования профессиональных компетенций специалистов различных областей, в том числе операторов, инженеров, летчиков (пилотов). Показана необходимость создания единой методологии обучения летного состава с использованием виртуальной реальности с акцентом на возможность формирования и развития отдельных профессиональных компетенций на базе сформированных представлений о реальной профессиональной деятельности.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2025 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.