2011 IEEE 1st International Conference on Serious Games and Applications for Health (SeGAH) 2011
DOI: 10.1109/segah.2011.6165464
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Improving communication skills of children with ASDs through interaction with virtual characters

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Cited by 44 publications
(10 citation statements)
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“…The focus of games in this category is on training recognition of facial expressions and body gestures, e.g. cMotion [16] and LIFEisGAME [17], both of which aim to help children recognise contextualised facial expressions through manipulation of an interactive virtual character [18]. Commercial games, include FaceSay [19] or Society [20], which provide children with opportunities to practice key skills, e.g.…”
Section: Serious Games For Autismmentioning
confidence: 99%
“…The focus of games in this category is on training recognition of facial expressions and body gestures, e.g. cMotion [16] and LIFEisGAME [17], both of which aim to help children recognise contextualised facial expressions through manipulation of an interactive virtual character [18]. Commercial games, include FaceSay [19] or Society [20], which provide children with opportunities to practice key skills, e.g.…”
Section: Serious Games For Autismmentioning
confidence: 99%
“…Wang [48], on the other hand, presented promising results when combining verbal and non-verbal language during the interaction of avatars with people with ASD. Other authors have demonstrated the effectiveness of working with avatars in different therapeutic processes for people with ASD, functioning as tutors in the teaching of social and communication skills, as emotional regulators and in the recognition of facial expressions [20], [44], [49]- [54].…”
Section: Related Workmentioning
confidence: 99%
“…No campo da detecção e trato de emoções, além dos jogos que usam sensores específicos mencionados anteriormente, foram identificados dois jogos que fazem uso das imagens obtidas por webcams para identificar emoções. Abirached et al [22] apresentam um jogo que consiste em quatro fases: reconhecimento de expressões, construção de uma face com emoções, mímica e expressões em uma história. O processo de detecção facial é semiautomático, devendo antes efetuar marcações manuais de pontos chave das fotos do rosto do jogador.…”
Section: Jogos Digitais Desenvolvidos Para Plataforma Desktopunclassified