2010 10th IEEE-RAS International Conference on Humanoid Robots 2010
DOI: 10.1109/ichr.2010.5686846
|View full text |Cite
|
Sign up to set email alerts
|

Improving imitated grasping motions through interactive expected deviation learning

Abstract: Abstract-One of the major obstacles that hinders the application of robots to human day-to-day tasks is the current lack of flexible learning methods to endow the robots with the necessary skills and to allow them to adapt to new situations. In this work, we present a new intuitive method for teaching a robot anthropomorphic motion primitives. Our method combines the advantages of reinforcement and imitation learning in a single coherent framework. In contrast to existing approaches that use human demonstratio… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1

Citation Types

0
3
0

Year Published

2011
2011
2022
2022

Publication Types

Select...
5

Relationship

1
4

Authors

Journals

citations
Cited by 5 publications
(3 citation statements)
references
References 17 publications
0
3
0
Order By: Relevance
“…Based on the recognized grasp type and the demonstration, the planner could synthesize the grasp for the robot using mapping of kinematics [5], or search efficiently in a constrained grasp space [138,139]. The demonstration could be also combined with reinforcement learning to incrementally improve the performance, achieving better adaptation to the robot [79].…”
Section: Imitation-based Methodsmentioning
confidence: 99%
“…Based on the recognized grasp type and the demonstration, the planner could synthesize the grasp for the robot using mapping of kinematics [5], or search efficiently in a constrained grasp space [138,139]. The demonstration could be also combined with reinforcement learning to incrementally improve the performance, achieving better adaptation to the robot [79].…”
Section: Imitation-based Methodsmentioning
confidence: 99%
“…The demonstrations are sequences of keyframes in which representative interaction points are recorded. Gräve et al built a system which learnt parametric motion primitives from human demonstrations and improved them by reinforcement learning [8]. Bohg and Kragić also investigated grasping points, but with a non-linear classification algorithm [9].…”
Section: Introductionmentioning
confidence: 99%
“…Generalizing reward experienced from learned sequences this way, our approach is able to derive proper action sequences for similar tasks under varying conditions. This formulation draws on our previous work on single motion primitive learning [3], [4] which we extend here to variable-length movement sequences and a discrete task representation. Applying Gaussian Process Regression to action sequences entails a set of unique challenges, among them the need to consolidate continuous state spaces with inherently categorical spaces of action sequences.…”
Section: Introductionmentioning
confidence: 99%