2022
DOI: 10.17977/um010v5i12022p12-17
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Improving Student Learning Outcomes through Utilization of Interactive Learning Media with Creative Problem Solving

Abstract: Acceptance of information technology changes the paradigm through the internet network used on smartphones. The results of observations at SMKN 7 Malang with teachers of basic graphic design subject in class during the COVID-19 pandemic which were held remotely through their respective homes, that the use of conventional models and PowerPoint media used by teachers is less easy to explain basic lessons graphic design, the PowerPoint produced through the material presented are difficult to accept, and the use o… Show more

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“…The teaching and learning process is made more interesting and motivating by utilizing gamification ideas, which are taken from video games. Gamification features like points, awards, progress bars, leaderboards, and content locking can be included into teaching, learning, and assessment activities when utilized in tandem with active pedagogies and learning management systems (Firmansyah et al, 2022). A growing interest in novel approaches to boost student motivation and engagement is shown in the emergence of game-based learning and the incorporation of gamification in the classroom.…”
Section: Gamification In Educationmentioning
confidence: 99%
“…The teaching and learning process is made more interesting and motivating by utilizing gamification ideas, which are taken from video games. Gamification features like points, awards, progress bars, leaderboards, and content locking can be included into teaching, learning, and assessment activities when utilized in tandem with active pedagogies and learning management systems (Firmansyah et al, 2022). A growing interest in novel approaches to boost student motivation and engagement is shown in the emergence of game-based learning and the incorporation of gamification in the classroom.…”
Section: Gamification In Educationmentioning
confidence: 99%