2020
DOI: 10.1080/17477778.2020.1726218
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Improving the decision-making qualities of gaming simulations

Abstract: Gaming simulations (games) for policy and decision making have been the neglected "sibling" of educational and training games. The latter have experienced a widespread usage by practitioners and researchers, while the former have had limited, yet slowly increasing, adoption by organisations. As a result, various issues developing and using these games remain unaddressed. This includes the design of games, their validation, the actual game sessions, and applying the resulting knowledge from games in organisatio… Show more

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Cited by 12 publications
(7 citation statements)
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“…Participants are placed in the dynamic environment of the ABM, so that their decision making is intertwined with each other. By joining an agent-based simulation model with human participants, an environment is created, using formal methods [12], where participants make decisions based on underlying rules that are consistent and coherent [4]. Results from the application of participatory simulations in ABM validation have shown qualitative and quantitative agreement between the decision-making of agents and the players [8,1].…”
Section: Participatory Methodsmentioning
confidence: 99%
“…Participants are placed in the dynamic environment of the ABM, so that their decision making is intertwined with each other. By joining an agent-based simulation model with human participants, an environment is created, using formal methods [12], where participants make decisions based on underlying rules that are consistent and coherent [4]. Results from the application of participatory simulations in ABM validation have shown qualitative and quantitative agreement between the decision-making of agents and the players [8,1].…”
Section: Participatory Methodsmentioning
confidence: 99%
“…the implementation of policies encouraging new technology adoption in air traffic management (ATM). The next step is the validation of the agent-based model (ABM) through behavioral experiments and participatory simulations (Roungas, Bekius, Meijer, and Verbraeck 2020). The participatory simulations will involve stakeholders from the European ATM industry, who have one-to-one correspondence with the main agents of the ABM.…”
Section: Future Work and Conclusionmentioning
confidence: 99%
“…Klabbers [30] thereby proposes the view of the design-in-thesmall for the game and design-in-the-large for the referenced STS. Similarly, Roungas et al [43] refer to the distinction as the game layer (GL) and the simulation layer (SL) while emphasising the advantage of the inclusion of human factors. The game layer entails inherent possibilities to study otherwise unpredictable behaviour of human/organisational actors in a complex system when looking at a combined gaming simulation as human-factors research-site.…”
Section: Gaming Simulations As a Research Approachmentioning
confidence: 99%
“…The game layer entails inherent possibilities to study otherwise unpredictable behaviour of human/organisational actors in a complex system when looking at a combined gaming simulation as human-factors research-site. [1,43]. Correspondingly, Duke and Geurts [10] refer to gaming simulation as ".…”
Section: Gaming Simulations As a Research Approachmentioning
confidence: 99%