2010
DOI: 10.1016/j.cpc.2009.10.013
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In situ ray tracing and computational steering for interactive blood flow simulation

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Cited by 12 publications
(17 citation statements)
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“…Our isosurfacing algorithm requires an insignificant memory footprint but triangle caches larger than the current ones can improve performance drastically. When multiple rays per pixel must be generated, it may be profitable to reorganize the subdomains prior to rendering so as to improve load balancing, for example, in a shuffled fashion as suggested by Mazzeo et al (2010) and Kobayashi et al (1988).…”
Section: (B) Benchmarksmentioning
confidence: 99%
See 2 more Smart Citations
“…Our isosurfacing algorithm requires an insignificant memory footprint but triangle caches larger than the current ones can improve performance drastically. When multiple rays per pixel must be generated, it may be profitable to reorganize the subdomains prior to rendering so as to improve load balancing, for example, in a shuffled fashion as suggested by Mazzeo et al (2010) and Kobayashi et al (1988).…”
Section: (B) Benchmarksmentioning
confidence: 99%
“…We adopt the binary communication pattern presented previously by us (Mazzeo et al 2010) to assemble the subimages and produce the final one.…”
Section: (Iv) Image Compositingmentioning
confidence: 99%
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“…To date, HEMELB has been successfully applied to the simulation of blood flow in healthy brain vasculature as well as in the presence of ICAs. Particular attention has been paid in obtaining and presenting simulation results in a clinically meaningful way [18]. HEMELB uses the lattice Boltzmann method for fluid dynamics [20] as it allows efficient implementations in large-scale high-performance computing infrastructures.…”
Section: Hemelbmentioning
confidence: 99%
“…The lightweight client allows a researcher or clinician to steer HemeLB in realtime, where physical parameters of the vascular system along with various visualization properties can be adjusted in real-time (rotation, zoom, color mapping, opacity etc.). From the computational lab at University College London to the Ranger cluster, 25 frames per second was readily achievable [14]. The scalability of the algorithm results in realtime rendering capabilities, even for high-resolution datasets.…”
mentioning
confidence: 99%