2019
DOI: 10.1016/j.chb.2019.01.011
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In the uncanny valley, transportation predicts narrative enjoyment more than empathy, but only for the tragic hero

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Cited by 29 publications
(20 citation statements)
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“…Avatars and buddy icons are used to encourage interaction [38,30,24,17]. Researchers experiment with face shape and smile in smart home assistants and robots [4,6,32], and gestures, postures, and facial expressions in interface agents [9,20,26,31,41,43] to determine the effect on social attribution. Agility in robots and/or agents is also used to motivate anthropomorphism.…”
Section: Anthropomorphic Designmentioning
confidence: 99%
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“…Avatars and buddy icons are used to encourage interaction [38,30,24,17]. Researchers experiment with face shape and smile in smart home assistants and robots [4,6,32], and gestures, postures, and facial expressions in interface agents [9,20,26,31,41,43] to determine the effect on social attribution. Agility in robots and/or agents is also used to motivate anthropomorphism.…”
Section: Anthropomorphic Designmentioning
confidence: 99%
“…Agility in robots and/or agents is also used to motivate anthropomorphism. For example, MacDorman [31] uses body movement in an online doctor-patient consultation context; Mara and Appel [32] use robot head tilts; Yuan and Dennis [56] incorporate jumping, clapping, and waving of hands is seen in online product displays; Shiban et al [47] use hand movements along with face gestures in a humanlike digital tutor; Castro-González Admoni, and Scassellati [7] and Zhang et al [57] use full and smooth body movements in robots. Sometimes, anthropomorphic form is incorporated in the appearance of a social agent.…”
Section: Anthropomorphic Designmentioning
confidence: 99%
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“…Même si ce n'est pas tout à fait correct, cette année-là marque sûrement le début de l'investigation scientifique de la vallée de l'étrange, qui n'a fait que s'accélérer depuis. Certains chercheurs ont exploré son implication dans l'interaction homme-robot (Mathur et Reichling, 2016 ;Mitchell et al, 2011) et l'animation 3D (Burleigh et Schoenherr, 2014MacDorman, 2019 ;MacDorman et Chattopadhyay, 2016 ;Seyama et Nagayama, 2007 ;Tinwell et al, 2011), alors que d'autres ont enquêté sur ses origines biologiques (Saygin et al, 2012 ;Urgen et al, 2018) et sociales (MacDorman et Entezari, 2015 ;Tondu et Bardou, 2011). L'hypothèse reste controversée, avec environ deux tiers des études publiées soutenant le phénomène (Kätsyri et al, 2015 ;Lay et al, 2016).…”
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