“…Within such experiences, several works have established that such immersive VR environments have the capacity to evoke a wide range of emotions in humans [28,31,76,78], and through sensing of physiological and behavioral markers (e.g., brain and heartbeat dynamics), can enable automatic emotion recognition of valence and arousal during such experiences [68]. Whether the goal is to induce, track, or recognize emotion for educational purposes [1], embodied virtual tourism [7], news engagement [104,106], or develop emotion recognition and adaptive systems [68] within immersive VR experiencess, it is important to collect accurate and precise ground truth emotion labels. However, collecting emotional responses to 360 • VR videos can be time consuming, demand considerable cognitive effort and interpretation [103], or carried out outside the VR experience (cf., [18,76]) which may break the sense of immersion and presence [54,87].…”