2012
DOI: 10.1007/bf03392326
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Inaccessible through oversight: the need for inclusive game design

Abstract: Games are an important part of modern culture. The nature of most video games is such that it can be difficult for individuals with impairments to enjoy many titles. In many cases, this is not due to the games themselves presenting an impossible challenge, but because the games have been left inaccessible through the omission of common features. Mainstream titles are often accessible and inaccessible by turns. This strongly suggests that the resultant inaccessibility is an oversight rather than conscious desig… Show more

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Cited by 31 publications
(22 citation statements)
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“…Many of the accessibility issues that are encountered within video games occur as a result of oversight rather than as deliberately exclusionary design decisions [6]. For many game developers, it's simply not a topic that is considered due to the intense focus on the development of the ludic and narrative elements of complex projects.…”
Section: Case Studies In Video Game Accessibilitymentioning
confidence: 99%
See 3 more Smart Citations
“…Many of the accessibility issues that are encountered within video games occur as a result of oversight rather than as deliberately exclusionary design decisions [6]. For many game developers, it's simply not a topic that is considered due to the intense focus on the development of the ludic and narrative elements of complex projects.…”
Section: Case Studies In Video Game Accessibilitymentioning
confidence: 99%
“…Usually these keys are those that are being used regularly -jump, crouch and use. Mashing keys at all can be difficult for those with physical impairments [6] but an additional problem comes from a bug within the game itself. If those keys are bound to a nonkeyboard element, such as a dedicated gaming mouse, no matter how hard they are mashed they won't be recognized within the game.…”
Section: Case Studies In Video Game Accessibilitymentioning
confidence: 99%
See 2 more Smart Citations
“…A tool designed to identify double click errors for example is unlikely to be able to do so accurately if it cannot tell the difference between a word processor and a computer game. The accessibility issues within computer games (as discussed in [43]) will require their own specific adaptations that cannot be easily generalised to the rest of the system.…”
Section: Accessibility Softwarementioning
confidence: 99%