2022
DOI: 10.1007/978-3-030-77726-5_18
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Inception of Perception—Augmented Reality in Virtual Reality: Prototyping Human–Machine Interfaces for Automated Driving

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Cited by 4 publications
(1 citation statement)
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“…We address these gaps in knowledge in the use of mobile workspaces in transit by replicating real environments of different travel environments (cars, planes, trains and subways) in VR with simulated avatar passengers. VR has seen increasing use in the simulation of AR experiences for passengers [54], for example in airplane contexts [47] and for in-car windshield display design [22,28], with notable benefits in supporting controlled and safe evaluation of the passenger user experience [54]. In this work, we conducted a user study (N=20) that enabled users to create virtual workspaces by placing varying numbers of displays (1, 3 and 5) to better understand how the physical affordances of the different passenger contexts (cars, trains, planes and subway) impact the placement of these displays in simulated AR.…”
Section: Introductionmentioning
confidence: 99%
“…We address these gaps in knowledge in the use of mobile workspaces in transit by replicating real environments of different travel environments (cars, planes, trains and subways) in VR with simulated avatar passengers. VR has seen increasing use in the simulation of AR experiences for passengers [54], for example in airplane contexts [47] and for in-car windshield display design [22,28], with notable benefits in supporting controlled and safe evaluation of the passenger user experience [54]. In this work, we conducted a user study (N=20) that enabled users to create virtual workspaces by placing varying numbers of displays (1, 3 and 5) to better understand how the physical affordances of the different passenger contexts (cars, trains, planes and subway) impact the placement of these displays in simulated AR.…”
Section: Introductionmentioning
confidence: 99%