2022
DOI: 10.4108/eai.15-2-2022.173453
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Increasing motivation for cancer treatment adherence in children through a mobile educational game: a pilot study

Abstract: INTRODUCTION: It is crucial to educate childhood cancer patients (CCPs) about their illness and motivate them for cancer treatment and treatment side-effects management. OBJECTIVES: This paper describes the design, development and pilot evaluation of the proposed serious game intervention with CCPs in Malaysia. METHODS: A single-centre, single-arm intervention was conducted with CCPs (n=8). Surveys were done pre-test and posttest. RESULTS: The Protection Motivation Theory was used to measure the participants' … Show more

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Cited by 4 publications
(10 citation statements)
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“…Caregivers [60][61][62][63]66,79,81,82,92,95,97,99,[101][102][103] 0 (0) 15 (27) Healthy people [7,34,66,70,75,85,91,[106][107][108][109][110][111] 8 (100) 5 ( 9)…”
Section: Participant Characteristicsmentioning
confidence: 99%
See 4 more Smart Citations
“…Caregivers [60][61][62][63]66,79,81,82,92,95,97,99,[101][102][103] 0 (0) 15 (27) Healthy people [7,34,66,70,75,85,91,[106][107][108][109][110][111] 8 (100) 5 ( 9)…”
Section: Participant Characteristicsmentioning
confidence: 99%
“…For cancer care, the target outcome most addressed by the articles was using serious games for symptom management (28/55, 51%) [35,42,52,58,61,64,65,[71][72][73]76,77,[81][82][83][84][86][87][88][89]91,92,94,97,99,100,104,105], followed closely by exploring participants' preferences for the content of the serious games (24/55, 44%) [55,56,62,63,67,68,70,75,79,[84][85][86]90,[92][93][94][95][96][97][98][101]…”
Section: The Role Of Serious Games In Cancer Control For Young Peoplementioning
confidence: 99%
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