2008
DOI: 10.1016/j.jneb.2007.08.012
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Increasing Nutrition Literacy: Testing the Effectiveness of Print, Web site, and Game Modalities

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Cited by 218 publications
(189 citation statements)
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“…Patients who had higher vegetable intake reported higher health literacy scores and this relationship has been identified in previous research. 23 The converse was observed for fruit intake however. The lack of consistent results for self-reporting fruit/vegetable consumption potentially highlights an issue where patients report expected rather than real intake.…”
Section: Accepted Manuscriptmentioning
confidence: 93%
“…Patients who had higher vegetable intake reported higher health literacy scores and this relationship has been identified in previous research. 23 The converse was observed for fruit intake however. The lack of consistent results for self-reporting fruit/vegetable consumption potentially highlights an issue where patients report expected rather than real intake.…”
Section: Accepted Manuscriptmentioning
confidence: 93%
“…Health literacy is claimed to be a stronger predictor of health than age, income, employment, education and cultural background (3) . Nutrition literacy, being an important dimension of people's health literacy, has been defined as 'the ability to find and elaborate on nutrition information and make conclusions regarding health issues' (4,5) . There are three major domains of nutrition literacy, which are referred to as functional nutrition literacy (FNL), interactive nutrition literacy (INL) and critical nutrition literacy (CNL) (5) .…”
Section: Domains Of Nutrition Literacy and The Engagement In Dietary mentioning
confidence: 99%
“…Their intervention was successful at improving dietary choices. Silk et al examined the effectiveness of print, a website, and a computer game to impact nutrition education in a group of female adults with the website and game modalities faring better than print on attention, and the website ranking highest among the three modalities for attention, understanding of content, learning, and intent to use for additional information [37]. The authors note that the results may be indicative of the preferences of the audience and the appropriateness of games in the domain of the study.…”
Section: Background and Relevant Literaturementioning
confidence: 99%