2015 IEEE International Parallel and Distributed Processing Symposium 2015
DOI: 10.1109/ipdps.2015.24
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Indexing of Spatiotemporal Trajectories for Efficient Distance Threshold Similarity Searches on the GPU

Abstract: Applications in many domains require processing moving object trajectories. In this work, we focus on a trajectory similarity search that finds all trajectories within a given distance of a query trajectory over a time interval, which we call the distance threshold similarity search. We develop three indexing strategies with spatial, temporal and spatiotemporal selectivity for the GPU that differ significantly from indexes suitable for the CPU, and show the conditions under which each index achieves good perfo… Show more

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Cited by 13 publications
(10 citation statements)
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References 29 publications
(40 reference statements)
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“…More recently, grid-based similarity measures that yield relatively low complexity have become popular [14]. Still, the computational intensity of implementing the similarity query on massive trajectory data often becomes a bottleneck [8,15]. Our goal is not to formulate a new similarity measure, but to design parallel solutions to support the execution of the query using the K-BCT query as an example.…”
Section: Computational Solutions To Similarity Queriesmentioning
confidence: 99%
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“…More recently, grid-based similarity measures that yield relatively low complexity have become popular [14]. Still, the computational intensity of implementing the similarity query on massive trajectory data often becomes a bottleneck [8,15]. Our goal is not to formulate a new similarity measure, but to design parallel solutions to support the execution of the query using the K-BCT query as an example.…”
Section: Computational Solutions To Similarity Queriesmentioning
confidence: 99%
“…A MBR can be generated from any geometric feature such as a polyline or a multi-part polygon. Scientists have employed MBRs as a filtering method in the nearest neighbor (NN) search which identifies the nearest feature to a given feature [8]. MBR-based filtering process usually calculates the distances between the MBRs of features [17] (e.g., complex polygons) and sorts the features based on the distances.…”
Section: Mbr and Mindist For Efficient Searchingmentioning
confidence: 99%
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“…ere are two major indexing strategies for the GPU: (i) index-trees, similar to those that have been shown to provide good performance on the CPU, such as the R-tree [24]; or (ii) non-hierarchical indexes, such as grids or binning. Several works propose e cient indexes for points or other objects on the GPU [12,20,21,28,29,38].Kim et al [28] designed an R-tree for the GPU to optimize index searches that avoids many of the drawbacks of executing tree traversals on the GPU. Later, the same research group presented a hybrid approach [29] that splits the R-tree between the CPU and GPU by assigning parts of the algorithm with more regular and irregular instruction ows to the GPU and CPU, respectively.…”
mentioning
confidence: 99%