Proceedings of the 4th International Conference on Foundations of Digital Games 2009
DOI: 10.1145/1536513.1536540
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Indicative routes for path planning and crowd simulation

Abstract: An important challenge in virtual environment applications is to steer virtual characters through complex and dynamic worlds. The characters should be able to plan their paths and move toward their desired locations, avoiding at the same time collisions with the environment and with other moving entities. In this paper we propose a general method for realistic path planning, the Indicative Route Method (irm). In the irm, a so-called indicative route determines a global route for the character, whereas a corrid… Show more

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Cited by 60 publications
(47 citation statements)
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References 31 publications
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“…Here, no global path has been computed yet, and the role of the leader is assigned to an arbitrary member. Note that the global path serves as an indicative route [Karamouzas et al 2009], and the agents are in general not located exactly on that route. It depends on the path-following method what points on the route are used to determine the leader and the last member.…”
Section: Leader and Last Membermentioning
confidence: 99%
“…Here, no global path has been computed yet, and the role of the leader is assigned to an arbitrary member. Note that the global path serves as an indicative route [Karamouzas et al 2009], and the agents are in general not located exactly on that route. It depends on the path-following method what points on the route are used to determine the leader and the last member.…”
Section: Leader and Last Membermentioning
confidence: 99%
“…The work in [20] manages group motion in dynamic environment using a centralized approach for group coherence and formation, but is computationally infeasible for a large number of groups. The explicit corridor map (ECM) [14], [21], [22] produces shortest paths in the medial axis of an environment, ensuring clearance constraints, and can account for crowd density by periodically replanning to avoid congestion. Comparison to prior work.…”
Section: Related Workmentioning
confidence: 99%
“…Moving Along a Lane: The agent A i j uses the selected lane L s as an indicative route in order to traverse its current arc. More precisely, an attraction point moves along L s and attracts the agent forward as defined in [10]. Given the attraction point and the distance that A i j still has to traverse within the time T θ − t that has at its disposal, the preferred velocity v pref i j of A i j can then be estimated.…”
Section: Choosing a Lanementioning
confidence: 99%