2016
DOI: 10.6000/2292-2598.2016.04.03.4
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Inducing Visuomotor Adaptation Using Virtual Reality Gaming with a Virtual Shift as a Treatment for Unilateral Spatial Neglect

Abstract: Unilateral spatial neglect after stroke is characterized by reduced responses to stimuli on the contralesional side, causing significant impairments in self-care and safety. Conventional visuomotor adaptation (VMA) with prisms that cause a lateral shift of the visual scene can decrease neglect symptoms but is not engaging according to patients. Performing VMA within a virtual reality (VR) environment may be more engaging but has never been tested. To determine if VMA can be elicited in a VR environment, health… Show more

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Cited by 9 publications
(8 citation statements)
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References 116 publications
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“…Indeed, we found only two studies focusing on patients with neglect ( Table 1 ). Carter et al (2016) explored whether visuomotor adaptation (VMA) can be induced in neurologically intact individuals through a VR game that alters the integration between motor actions and visual feedback. Their study introduces a novel approach to VMA using VR in a low-immersion setting, expanding the potential for therapeutic use.…”
Section: Resultsmentioning
confidence: 99%
“…Indeed, we found only two studies focusing on patients with neglect ( Table 1 ). Carter et al (2016) explored whether visuomotor adaptation (VMA) can be induced in neurologically intact individuals through a VR game that alters the integration between motor actions and visual feedback. Their study introduces a novel approach to VMA using VR in a low-immersion setting, expanding the potential for therapeutic use.…”
Section: Resultsmentioning
confidence: 99%
“…Importantly, the hemispheric laterality found in the connectivity modulations implies that this tool can be used, at least partially, to re-balance aberrant connectivity in neglect patients via compensatory mechanisms in the left DMN-attentional networks connectivity and the right visual cortex (Crottaz-Herbette et al ., 2017a; Robineau et al ., 2019). Unlike standard PA, our novel VRPA setup was designed to reproduce naturalistic ecological conditions – with the participant’s hand embodied as a virtual hand, and three-dimensional hand and target movements promoting natural behaviour (e.g., Carter et al ., 2016). Hence, the VR setup have enabled us to tap into sensorimotor mechanisms that are more ecological than during standard PA (reaching to dynamic objects), thus potentially resulting in better transfer to real-life behaviour (Fortis et al ., 2010; Champod et al ., 2018).…”
Section: Discussionmentioning
confidence: 99%
“…Our research group has recently developed a prismatic adaptation protocol using virtual reality [71] that is based on the idea of applying a shift between true hand position and the position of a hand-held controller whose image is perceived in the VR environment [72]. Similar applications have been proposed by other authors [73,74].…”
Section: Mimicking Prism Adaptation With Virtual Realitymentioning
confidence: 99%