2009 International Conference on Computational Science and Engineering 2009
DOI: 10.1109/cse.2009.452
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Inferring Player Rating from Performance Data in Massively Multiplayer Online Role-Playing Games (MMORPGs)

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Cited by 20 publications
(18 citation statements)
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“…Given the same amount of time, apprentice-only players and non-participating players attain more XP points. Figure 2 shows a comparison of Combat Success Indexes [3]. In lower players levels, non-participating players tend to achieve lower Combat Success Index compared to those that participate in mentoring.…”
Section: Mentoring and Player Performancementioning
confidence: 94%
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“…Given the same amount of time, apprentice-only players and non-participating players attain more XP points. Figure 2 shows a comparison of Combat Success Indexes [3]. In lower players levels, non-participating players tend to achieve lower Combat Success Index compared to those that participate in mentoring.…”
Section: Mentoring and Player Performancementioning
confidence: 94%
“…Figure 1 shows a comparison of Combat Efficiency Indexes [3]. The blue line represents the Combat Efficiency Index of players that do not participate in mentoring at all, while the purple line represents players that both mentor and apprentice.…”
Section: Mentoring and Player Performancementioning
confidence: 99%
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“…Also, novice players can team up with more advanced players to get familiarized with the game via the game's mentorship system. [11] reports that as the player level increases, combat team formation becomes a more common occurrence and that playing in groups leads to higher success ratio (lower death ratio) for the participating individual players.…”
Section: Impact Of Group Formation On Performancementioning
confidence: 97%