2022
DOI: 10.1016/j.tsc.2022.101127
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Influences of virtual reality on design creativity and design thinking

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Cited by 18 publications
(10 citation statements)
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“…Our findings suggest that immersive VR can help both the design processes and the accessible design outcomes by providing human-scale spatial experiences and realistic interactions with virtual space. These results are in line with previous literature indicating VR’s positive influence on the design process and outcomes (Chang et al, 2022; Neubauer et al, 2017; Pober & Cook, 2019). Immersive VR design tools helped students obtain a better SU of the distance, height, width, depth, and relationships of spatial elements in a more accurate manner with a better understanding of how those spatial elements work together within their designed space.…”
Section: Implications Limitations and Future Researchsupporting
confidence: 93%
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“…Our findings suggest that immersive VR can help both the design processes and the accessible design outcomes by providing human-scale spatial experiences and realistic interactions with virtual space. These results are in line with previous literature indicating VR’s positive influence on the design process and outcomes (Chang et al, 2022; Neubauer et al, 2017; Pober & Cook, 2019). Immersive VR design tools helped students obtain a better SU of the distance, height, width, depth, and relationships of spatial elements in a more accurate manner with a better understanding of how those spatial elements work together within their designed space.…”
Section: Implications Limitations and Future Researchsupporting
confidence: 93%
“…Like Alatta and Freewan (2017) and Chang et al (2022), the findings from this study imply that using immersive VR was associated with advancing the quality of job performance. PU measured the degree to which the use of immersive VR increased job performance.…”
Section: Vr Effects On Job Qualitymentioning
confidence: 58%
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“…Furthermore, these processes can be accompanied and favored with technological strategies that motivate Generation Z (recognized as digital natives), taking advantage of existing digital platforms [14]. The impact of these digital tools on the motivation and creativity of students in training processes has been widely documented [15]. Since the invention of the Internet and Web technologies, Generation Z has developed an approach to learning based on active participation in learning [16].…”
Section: Introductionmentioning
confidence: 99%