2009
DOI: 10.1177/1329878x0913000113
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Informing Our Own Choices: A Proposal for User-Generated Classification

Abstract: New media are distrusted media, and computer games are the contemporary currency in new media. Computer game content, like other popular media content, is regulated in different jurisdictions by one of three general models: the open market in which consumption decides the availability of product, industry self-regulation in which industry bodies decide, and government regulation in which government or quasi-governmental bodies decide. Arguably, these models represent the twentieth century state of the art and … Show more

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Cited by 2 publications
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“…Ongoing research with postgraduate students and colleagues is embedded in the design of the programme. For example, we have conducted empirical audience research for the Interactive Entertainment Association (c.f., Brand, Borchard & Holmes, 2008; and Commonwealth Classification Board (c.f., Brand & Finn, 2009;Brand, 2002).…”
mentioning
confidence: 99%
“…Ongoing research with postgraduate students and colleagues is embedded in the design of the programme. For example, we have conducted empirical audience research for the Interactive Entertainment Association (c.f., Brand, Borchard & Holmes, 2008; and Commonwealth Classification Board (c.f., Brand & Finn, 2009;Brand, 2002).…”
mentioning
confidence: 99%