“…Quizzes that allow the diagnostic of common errors allow students to improve, and the classification of quiz questions into concepts and cognitive levels allows the course's staff and students to identify problem areas [7], Quizzes were effective as a motivator for watching lectures in an inverted classroom [6], Quiz Games improved the academic outcomes of students [30], and In-Lecture Quiz Games made students provide closer attention and had a positive effect on learning [31]. We found motivational aspects in learning that were applied in some works as a way to improve learning, including active learning, reported by [6], [8], [27], [28], [32]. As a way of generating student feedback, it was cited by [8], [29], [30], student involvement, including motivation, was found in [6], [23], [24], [29]- [31].…”