2020
DOI: 10.7198/geintec.v10i3.1448
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Innovation and Entrepreneurial Education with the Role-Play Model in Higher Education

Abstract: Em relação à metodologia, a pesquisa é caracterizada como quali-quantitativa em relação à natureza dos dados. A coleta foi realizada com o uso de um Focus Group, consistindo em uma entrevista realizada em grupo para o levantamento das suas percepções. Os resultados evidenciam expressões satisfatórias das percepções discentes no desenvolvimento dos aspectos do domínio afetivo, cognitivo e psicomotor, servindo de subsídios para novas pesquisas na temática da educação empreendedora.

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“…Precisely, once the regression was carried out for the constituent dimensions of "Student satisfaction (S)", "Vocational Training (VT)" is presented as the most influential factor in the degree of satisfaction of the participants. The idea of evaluating a strategy according to its degree of application to work practice is not new; In fact, empirical studies, carried out in contexts similar to that of this research, present evidence of the contribution of role play to the business environment, observing that 100% of students consider role play as a useful tool for effective entrepreneurship and business practice associated with the labour market (Normando et al, 2020).…”
Section: Discussionmentioning
confidence: 79%
See 1 more Smart Citation
“…Precisely, once the regression was carried out for the constituent dimensions of "Student satisfaction (S)", "Vocational Training (VT)" is presented as the most influential factor in the degree of satisfaction of the participants. The idea of evaluating a strategy according to its degree of application to work practice is not new; In fact, empirical studies, carried out in contexts similar to that of this research, present evidence of the contribution of role play to the business environment, observing that 100% of students consider role play as a useful tool for effective entrepreneurship and business practice associated with the labour market (Normando et al, 2020).…”
Section: Discussionmentioning
confidence: 79%
“…In higher education, the use of simulation games, around which we articulate our research, is still relatively new. However, there are recent empirical studies that show its suitability (Barrera et al, 2020;Kalleci & Aksoy, 2020;Moreno-Guerrero et al, 2020;Oberle et al, 2020), some of them linked to the field of economics and business (Normando et al, 2020;Thanasi-Boçe, 2020). Despite this, in the Spanish case and from the perspective of management or analytical accounting, we only have the studies of Escobar and Lobo (2005) and Calador et al (2018) who, despite their temporal distance, agree that role play encourages teamwork, leadership, creativity, as well as some interpersonal and systemic competencies.…”
Section: Introductionmentioning
confidence: 99%