“…Avatars have also been used in games to promote therapeutic gains and to support self‐expression (Coyle, Doherty, Matthews, & Sharry, 2007; Coyle, Doherty, & Sharry, 2009; Pykhtina et al, 2012). Immersion in a life‐like scenario or using a visual metaphor can help to promote reflection from the user perspective or the perspective of others (Fleming et al, 2015), inter‐ and intrapersonal relation (Hoch et al, 2012; Yuen et al, 2013), greater self‐disclosure (Joinson, 2001), the development of insight, reflection and empathy (B. van Rijn, Cooper, Jackson, & Wild, 2015), and the development of self‐compassion (Falconer, Davies, Grist, & Stallard, 2019; Falconer et al, 2014). Our study involved avatar software developed with such virtues in mind, described later.…”