2018
DOI: 10.25046/aj030155
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Innovative Research on the Development of Game-based Tourism Information Services Using Component-based Software Engineering

Abstract: In recent years, a number of studies have been conducted exploring the potential of digital tour guides, that is, multimedia components (e.g., 2D graphic, 3D models, and sound effects)

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Cited by 5 publications
(4 citation statements)
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References 11 publications
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“…An asymmetric co-occurrence matrix is created by calculating the concepts' relative co-occurrence frequencies. This matrix produces a two-dimensional concept map using a proprietary clustering algorithm based on Audio First [152][153][154][155][156] Audio and Multimodal Integration [157][158][159][160][161][162][163][164][165][166] Audio in Multimodal Comparison [167] Multimodal Experience [168][169][170][171][172][173][174][175] the spring-force model for the many-body problem [83]. The correctness of each concept in this semantic network generates a third hierarchical dimension, which displays the more general parent concepts at the higher levels.…”
Section: Computer-aided Qualitative Data Analysis Software (Caqdas)mentioning
confidence: 99%
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“…An asymmetric co-occurrence matrix is created by calculating the concepts' relative co-occurrence frequencies. This matrix produces a two-dimensional concept map using a proprietary clustering algorithm based on Audio First [152][153][154][155][156] Audio and Multimodal Integration [157][158][159][160][161][162][163][164][165][166] Audio in Multimodal Comparison [167] Multimodal Experience [168][169][170][171][172][173][174][175] the spring-force model for the many-body problem [83]. The correctness of each concept in this semantic network generates a third hierarchical dimension, which displays the more general parent concepts at the higher levels.…”
Section: Computer-aided Qualitative Data Analysis Software (Caqdas)mentioning
confidence: 99%
“…In War children [81], stories narrated by WWII eyewitnesses can be watched inside the user's room through a smartphone screen. Huang et al [168] describe a series of video games for touristic purposes, one of which asks visitors to find a specific image inside a cultural site by using AR to get a game reward.…”
Section: Interaction With the Virtual Environmentmentioning
confidence: 99%
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“…Regarding user interaction, many works use Graphical User Interface on a device screen, often relying on a smartphone as an interaction device. Other studies use tangible devices, such as commercial game controllers [8] or haptic interfaces [9]. Ec(h)o [10] uses a custom build device consisting of a wooden cube with colored faces whose position is detected by a camera for controlling an interactive audio guide.…”
Section: Immersive Audio Storytellingmentioning
confidence: 99%