1993
DOI: 10.1145/163430.163447
|View full text |Cite
|
Sign up to set email alerts
|

Inside a software design team

Abstract: ore than half the cost of the development of complex computer-based information systems (IS) is attributable to decisions made in the upstream portion of the software development process; namely, requirements specification and design [20]. There is growing recognition that research on how teams actucilly go about making requirement determinations and design decisions can provide valuable insights lor improving the quality and productivity of large-scale computer-based IS development efforts [9,12,23]. Traditio… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

7
163
0
3

Year Published

2000
2000
2013
2013

Publication Types

Select...
4
3
2

Relationship

0
9

Authors

Journals

citations
Cited by 404 publications
(173 citation statements)
references
References 18 publications
7
163
0
3
Order By: Relevance
“…The researchers observe and interpret the actions and beliefs of practitioners and the practitioners do not take active part in the research process. Most of the empirical literature on systems development is based on practice studies (e.g., Aaen et al 991;Bansler and B0dker 1993;Benbasat, Dexter, and Mantha 1980;Boehm and Papaccio 1988;Boland and Day 1982;Ciborra and Lanzara 1994;Curtis, Krasner, and Iscoe 1988;Elam et al 1987;Gould and Lewis 1985;Kozar 1993;Krasner, Curtis, and Iscoe 1987;Madabusyhi, Jones and Price 1993;Markus 1983;McKeen 1983;Necco, Gordon, and Tsai 1987;Stolterman 1992;Tan 1994;Waltz, Elam, and Curtis 1993;White 1984;White and Leifer 1986).…”
Section: Methodsmentioning
confidence: 99%
“…The researchers observe and interpret the actions and beliefs of practitioners and the practitioners do not take active part in the research process. Most of the empirical literature on systems development is based on practice studies (e.g., Aaen et al 991;Bansler and B0dker 1993;Benbasat, Dexter, and Mantha 1980;Boehm and Papaccio 1988;Boland and Day 1982;Ciborra and Lanzara 1994;Curtis, Krasner, and Iscoe 1988;Elam et al 1987;Gould and Lewis 1985;Kozar 1993;Krasner, Curtis, and Iscoe 1987;Madabusyhi, Jones and Price 1993;Markus 1983;McKeen 1983;Necco, Gordon, and Tsai 1987;Stolterman 1992;Tan 1994;Waltz, Elam, and Curtis 1993;White 1984;White and Leifer 1986).…”
Section: Methodsmentioning
confidence: 99%
“…Instead, designers carry most project information in their heads [34,38]. This increases the reliance on oral communication and the centrality of the few people on a project who are able to reason and argue about how local changes affect the overall design.…”
Section: Long Loopmentioning
confidence: 99%
“…46 Secondly, the phenomenon of vague requirements is by no means new. 47 Walz et al observe that users often "don't know what they want" and fuzzy requirements are common, 48 and of course there is the classic problem of "I'll know it when I see it" requirements that are not pre-specifiable. 49 Another aspect of a virtual user population, which is different from traditional IS development, is that end users often cannot be personally trained how to use the system.…”
Section: Virtual End-user Populationmentioning
confidence: 99%
“…32,34,59 Of course, skills diversity is not unique to hypermedia systems development, -many conventional projects, particularly large ones, necessitate the integration of various knowledge domains. 48 However, in conventional systems development, designers tend to be primarily "computer professionals", which is typically not the case with hypermedia systems development. This is especially true of Web-based hypermedia systems, where many developers do not have a background in traditional software design or programming.…”
Section: Multidisciplinary Design Teamsmentioning
confidence: 99%