2020
DOI: 10.1007/s11423-020-09791-4
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Integrating adaptivity in educational games: a combined bibliometric analysis and meta-analysis review

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Cited by 48 publications
(36 citation statements)
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“…Personalised learning is facilitated by a specific form of education that tends to acknowledge students' differences in cognitive and non‐cognitive characteristics (Sampson & Karagiannidis, 2002). It is especially important in large classes with great diversity in background knowledge, interests and abilities (Holmes et al., 2018; Liu et al., 2020). However, personalised learning is often challenging for teachers to realise in daily classroom practice since it requires great commitment, correct judgement and a thorough preparation that is time‐consuming.…”
Section: Theoretical Backgroundmentioning
confidence: 99%
“…Personalised learning is facilitated by a specific form of education that tends to acknowledge students' differences in cognitive and non‐cognitive characteristics (Sampson & Karagiannidis, 2002). It is especially important in large classes with great diversity in background knowledge, interests and abilities (Holmes et al., 2018; Liu et al., 2020). However, personalised learning is often challenging for teachers to realise in daily classroom practice since it requires great commitment, correct judgement and a thorough preparation that is time‐consuming.…”
Section: Theoretical Backgroundmentioning
confidence: 99%
“…First, the learner variables on which the adaptations are based differ across implementations. The adaptivity can, for instance, adapt for learner knowledge, affective states, or level of motivation (Liu et al, 2020; Plass & Pawar, 2020; Vandewaetere et al, 2011). Second, adaptations differ in the specific aspect of the game that is adapted, such as the difficulty level or the presentation of the content, the feedback or the interaction with the player (Liu et al, 2020; Plass & Pawar, 2020).…”
Section: Introductionmentioning
confidence: 99%
“…The reasons to make games adaptive are multifaceted. Liu et al (2020) describe three common ambitions of adaptive educational games. First, they aim to automatically respond to the diverse learners’ needs, such as their interests, prior gameplay experience, self‐regulated learning skills, or disabilities.…”
Section: Introductionmentioning
confidence: 99%
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“…3. Un tercero en el que presentamos el análisis de la información encontrada, concretando aspectos referentes a las publicaciones, autores relevantes en el campo de estudio y las líneas de investigación que se están trabajando en la actualidad Research, Society and Development, v. 10, n. 1, e53310112193, 2021 (CC BY 4.0) | ISSN 2525-3409 | DOI: http://dx.doi.org/10.33448/rsd-v10i1.12193 3 (do Nascimento et al, 2019;Liu et al, 2020;Song & Wang, 2020).…”
Section: Introductionunclassified