The possibilities that digital games allow in a didactic proposal are not new, however, and in relation to the specific experiences of integration of digital games in teaching and learning scenarios, a limitation is observed given by the adaptability of them to specific contexts. Thus, it is important to advance in the search for tools that are preferably free and open access that allow teachers to create their own games or edit others created by third parties, based on profiles with different degrees of programming knowledge. This work presents the results obtained from the search, selection and analysis of tools, including web platforms, software applications, and / or frameworks, which allow the creation of serious games, particularly those considered mobile, and which include interactions using augmented reality through QR codes and / or user location, by users with different technical profiles.