Proceedings of the SIGCHI Conference on Human Factors in Computing Systems 2010
DOI: 10.1145/1753326.1753524
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Integrating Text with Video and 3D Graphics

Abstract: There have been many studies of computer based text reading. However, only a few have considered text integrated with video and 3D graphics. This paper presents an investigation into the effects of varying (a) text drawing style (plain, billboard, Anti-Interference, shadow), (b) image polarity (positive and negative), and (c) background style (video and 3D) on text readability. Reading speed and accuracy were measured and subjective views of participants recorded.Results showed that: (a) there was little diffe… Show more

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Cited by 72 publications
(12 citation statements)
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“…Presenting information through text is a fundamental characteristic of conventional lessons. However, in a VE it is a nontrivial problem [20]. Understanding how users interacted with the information windows can provide insights on how to improve this aspect of VR educational system.…”
Section: Video Analysismentioning
confidence: 99%
“…Presenting information through text is a fundamental characteristic of conventional lessons. However, in a VE it is a nontrivial problem [20]. Understanding how users interacted with the information windows can provide insights on how to improve this aspect of VR educational system.…”
Section: Video Analysismentioning
confidence: 99%
“…We used icons, as text presentation affects readability [11], [16]. To avoid any effect of other factors influencing eye movements (such as color or contrast [10]), our interfaces are composed of icons extracted from a standardized set of black-and-white items with similar visual complexity [19].…”
Section: Interface Contentmentioning
confidence: 99%
“…However, their layout strat-egy expressly did not preserve the registration of the digital information on the real objects. Jankowski, Samp, Irzynska, Jozwowicz, and Decker (2010) explored the effects of varying four text drawing styles (plain, billboard, anti-interference, and shadow), image polarity (positive when dark characters are on a light-colored panel and conversely for negative), and two backgrounds: the first one with videos recorded in urban and outdoor environments and the second one recorded in 3D video games. They found out that there was little difference in reading performance for video and 3D backgrounds.…”
Section: Related Workmentioning
confidence: 99%