2009 International IEEE Consumer Electronics Society's Games Innovations Conference 2009
DOI: 10.1109/icegic.2009.5293576
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Integrating virtual worlds & virtual learning environments for online education

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Cited by 31 publications
(10 citation statements)
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“…The use of virtual worlds in education was also studied from an OpenSimulator perspective (Allison et al, 2012), introducing challenges concerned with network infrastructure, management guidance, 3D Web, and programmability. Although 3D virtual learning environments are able to support teaching and learning in educational contexts, their presentation layer are highly restrictive (Callaghan et al, 2009), and more alternatives integrating virtual worlds with virtual learning environments (e.g., Sloodle) are required to create engaging learning experiences for students (Konstantinidis et al, 2010). Nonetheless, simulating and integrating the components of real-world classrooms, as well as adopting and using social virtual worlds as teaching environments were indicated as research goals (Hendaoui et al, 2008).…”
Section: Educational Models and Activities Immersion 2mentioning
confidence: 99%
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“…The use of virtual worlds in education was also studied from an OpenSimulator perspective (Allison et al, 2012), introducing challenges concerned with network infrastructure, management guidance, 3D Web, and programmability. Although 3D virtual learning environments are able to support teaching and learning in educational contexts, their presentation layer are highly restrictive (Callaghan et al, 2009), and more alternatives integrating virtual worlds with virtual learning environments (e.g., Sloodle) are required to create engaging learning experiences for students (Konstantinidis et al, 2010). Nonetheless, simulating and integrating the components of real-world classrooms, as well as adopting and using social virtual worlds as teaching environments were indicated as research goals (Hendaoui et al, 2008).…”
Section: Educational Models and Activities Immersion 2mentioning
confidence: 99%
“…In recent years, 3D3C worlds have been mentioned in literature as viable platforms for e-learning and distance education (Callaghan et al, 2009), with expectations of a large and increasing impact on teaching and learning in higher education for the near future (Hew & Cheung, 2010). This is particularly manifested by the institutional adoption of Second Life and OpenSimulator, as well as the more sporadic use of other platforms such as World of Warcraft for educational activities (e.g., language teaching).…”
Section: Introductionmentioning
confidence: 99%
“…When talking about LLL, we do not wish to sideline numerous teaching and learning theories and practices of web-based, online, e-learning, virtual learning and learning supported by technologies (Callaghan et al, 2009;Chiu et al, 2007;Govindasamy, 2001;Kemp & Livingstone D., 2006;Livingstone et al, 2008;Martínez-Torres et al, 2008;Stoel & Lee, 2003), which have been prevalent in education in Western societies for more than a decade. They work very well in any formal education.…”
Section: Introductionmentioning
confidence: 99%
“…A virtual learning environment (VLE) is a set of integrated teaching and learning tools designed to enhance a student's learning experience [Laws et al 2009]. Some years ago a common definition had it that VR should be looked upon as a situation where a person was immersed into a computer generated environment that bore strong similarities with reality [3] [4]. Other authors tend to define VR from the point of view of what technological tools are being used, i.e.…”
Section: Introductionmentioning
confidence: 99%