2011
DOI: 10.3109/17483107.2011.629329
|View full text |Cite
|
Sign up to set email alerts
|

Integrative rehabilitation of elderly stroke survivors: The design and evaluation of theBrightArm

Abstract: Purpose To describe the development of the BrightArm upper extremity rehabilitation system, and to determine its clinical feasibility with older hemiplegic patients. Method The BrightArm adjusted arm gravity loading through table tilting. Patients wore an arm support that sensed grasp strength and communicated wirelessly with a personal computer. Games were written to improve cognitive, psychosocial and the upper extremity motor function and adapted automatically to each patient. The system underwent feasibi… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

1
20
0
1

Year Published

2014
2014
2023
2023

Publication Types

Select...
5
3

Relationship

2
6

Authors

Journals

citations
Cited by 26 publications
(22 citation statements)
references
References 34 publications
1
20
0
1
Order By: Relevance
“…Breakout 3D game was an adaptation of the game developed earlier by this group for unimanual training of stroke survivors on the BrightArm system [13]. The scene (Figure 3a) depicted an island with an array of crates placed in a forest clearing.…”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…Breakout 3D game was an adaptation of the game developed earlier by this group for unimanual training of stroke survivors on the BrightArm system [13]. The scene (Figure 3a) depicted an island with an array of crates placed in a forest clearing.…”
Section: Methodsmentioning
confidence: 99%
“…By contrast, Burdea and his group performed a feasibility study of integrative VR (cognitive and motor rehabilitation) on patients with advance-stage AD who were residents of an SNF dementia ward [12]. Unlike other studies which utilized a keyboard or joystick as the patient's interface with the simulation, this feasibility study employed the novel BrightArm rehabilitation table [13]. While the system was rather complex (low-friction motorized tilting table, computerized forearm support with grasp sensing, vision tracking and TV display), the three participants were able to utilize the BrightArm system while assisted by an occupational therapist.…”
Section: Introductionmentioning
confidence: 99%
“…This high level of technology acceptance is in line with that found in an earlier study of elderly stroke survivors who were residents of the same SNF. 39 Although in the earlier study participants played individually, rather than in teams, and on an older version of the BrightArm, their overall system rating was still 4.1 out of 5.…”
Section: Emotive Gains and Technology Acceptancementioning
confidence: 84%
“…(30) It affects both body members with perceptible regions with spasticity and contractures making it difficult to reach and manage objects that causes an inoperable sense of less value. (34) The lack of social support and social participation are predictive factors for worse functional outcomes in the domains of cognition, mood and affectivity. (11,28,30,32,(34)(35)(36)(37)(38)(39) With this, family and community reintegration favors the process of linking and communicating, returning to work and participating in community recreational activities.…”
Section: Discussionmentioning
confidence: 99%
“…Thus, it is urged that rehabilitative practices should not be discontinued at discharge before the completion of three months (50) , and especially in the six weeks after the cerebrovascular event. (34) When the patient requires more than six months bigger are the rates of depression up to the third year associated with severe disability status. (46) The level of participation in rehabilitation worsens functional outcomes increasing the chance of developing depressive episodes.…”
Section: Discussionmentioning
confidence: 99%