“…Player practices may be creative and intentional, but the complexity of a gaming assemblage’s effectivity is not reducible to them. Agency is distributed unevenly across gaming situations through complex and mutual processes by which human and nonhuman bodies rely upon, fold back on, and transform one another – processes difficult to represent as ‘a stand-off between a person and a machine’, processes that resist attempts ‘to determine on which side lies the central point of agency, the fulcrum of power on which the social rocks’ (Wise, 1998: 424). Gaming structures do not unilaterally determine players’ actions, and players cannot transcend, overcome, or dominate a game-structure; rather, gaming situations are articulations of bodies, technologies, codes, practices, affects, and other materials that have been brought together to constitute ‘player’ and ‘game’ as such, as elements with characteristics and abilities made to seem natural and eternal.…”