2016
DOI: 10.1007/978-3-319-39883-9_19
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Intelligent Agents and Game-Based Learning Modules in a Learning Management System

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Cited by 6 publications
(3 citation statements)
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“…Software agents can be defined as programs that act on behalf of human beings, resolving inconsistencies, finding and integrating information from different sources, filtering out irrelevant or unwanted information, and adapting them to human needs [7]. Pedagogical agents are autonomous software entities that support the learning process through interaction with students, lecturers, and other participants and in collaboration with other similar agents [12]. The Observer system uses the following: tutoring agents; an agent who collects data, stores them in the system's internal database, and informs tutoring agents about student suggestions from the system; a data preparation agent; and an agent who learns from the data and forwards the results (as shown in Figure 1).…”
Section: Observer Its Systemmentioning
confidence: 99%
“…Software agents can be defined as programs that act on behalf of human beings, resolving inconsistencies, finding and integrating information from different sources, filtering out irrelevant or unwanted information, and adapting them to human needs [7]. Pedagogical agents are autonomous software entities that support the learning process through interaction with students, lecturers, and other participants and in collaboration with other similar agents [12]. The Observer system uses the following: tutoring agents; an agent who collects data, stores them in the system's internal database, and informs tutoring agents about student suggestions from the system; a data preparation agent; and an agent who learns from the data and forwards the results (as shown in Figure 1).…”
Section: Observer Its Systemmentioning
confidence: 99%
“…Many authors note the need for a balance between subject matter with gameplay (for example, Kuk, Rančić, Pronić-Rančić, & Ranđelović, 2016). Laamarti, Mohamad, & Saddik (2014) do represent the question of fun and the main purpose of the game as the main source of success for a serious game.…”
Section: Problem Statementmentioning
confidence: 99%
“…The possibilities of educational games are, however, far from being exhausted by these goals. Kuk, Rančić, Pronić-Rančić, & Ranđelović (2016) note that the games in the educational process are structured in such a way as to leverage specific objectives in connection with learning objectives (LO). The ability to estimate a person's game activity in accordance with numerous criteria for evaluation allows you to use games as an analogue of testing, including both the assessment of knowledge, skills, and personality traits.…”
Section: Introductionmentioning
confidence: 99%