Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction 2015
DOI: 10.1145/2838739.2838803
|View full text |Cite
|
Sign up to set email alerts
|

Interact

Abstract: In this paper we present Interact-a mixed reality virtual survivor for Holocaust education. It was created to preserve the powerful and engaging experience of listening to, and interacting with, Holocaust survivors, allowing future generations of audience access to their unique stories. Interact demonstrates how advanced filming techniques, 3D graphics and natural language processing can be integrated and applied to speciallyrecorded testimonies to enable users to ask questions and receive answers from that vi… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
1
0

Year Published

2017
2017
2022
2022

Publication Types

Select...
2
1
1

Relationship

1
3

Authors

Journals

citations
Cited by 4 publications
(1 citation statement)
references
References 7 publications
(5 reference statements)
0
1
0
Order By: Relevance
“…To this end, LediZ is a cooperation between the LMU Munich, the Leibniz Supercomputing Centre, and the Forever Project. The Forever Project [19] previously assisted the National Holocaust Centre and Museum with their own takes on digital interactive Holocaust testimonies [20]. We were able to convince the Holocaust survivors Abba Naor and Eva Umlauf to support this project by lending their story and their likeness to each of their respective interactive virtual twins.…”
mentioning
confidence: 98%
“…To this end, LediZ is a cooperation between the LMU Munich, the Leibniz Supercomputing Centre, and the Forever Project. The Forever Project [19] previously assisted the National Holocaust Centre and Museum with their own takes on digital interactive Holocaust testimonies [20]. We were able to convince the Holocaust survivors Abba Naor and Eva Umlauf to support this project by lending their story and their likeness to each of their respective interactive virtual twins.…”
mentioning
confidence: 98%