2018
DOI: 10.1109/access.2018.2883821
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Interacting Automultiscopic 3D With Haptic Paint Brush in Immersive Room

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Cited by 5 publications
(2 citation statements)
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“…We are interested in how touch can affect the multimodal experience of art and how it can enhance the immersive experience of the viewers in a virtual environment. Some solutions already suggested haptic exploration using bodysuits (Giordano et al, 2015), haptic brushes (Son et al, 2018b), textured reliefs (Reichinger et al, 2011), exoskeletons (Frisoli et al, 2005), force feedback (Dima et al, 2014), surface haptics (Ziat et al, 2021), vibrotactile (Marquardt et al, 2009), thermal (Hribar and Pawluk, 2011), or mid-air haptics (Vi et al, 2017) to interact with an art installation on a screen, in a virtual reality setting, or enhanced tactile walls in museums. In these types of exhibitions and systems where touch is at the center of the artistic piece or movement, the interaction is highly encouraged.…”
Section: Haptics In Visual Artmentioning
confidence: 99%
“…We are interested in how touch can affect the multimodal experience of art and how it can enhance the immersive experience of the viewers in a virtual environment. Some solutions already suggested haptic exploration using bodysuits (Giordano et al, 2015), haptic brushes (Son et al, 2018b), textured reliefs (Reichinger et al, 2011), exoskeletons (Frisoli et al, 2005), force feedback (Dima et al, 2014), surface haptics (Ziat et al, 2021), vibrotactile (Marquardt et al, 2009), thermal (Hribar and Pawluk, 2011), or mid-air haptics (Vi et al, 2017) to interact with an art installation on a screen, in a virtual reality setting, or enhanced tactile walls in museums. In these types of exhibitions and systems where touch is at the center of the artistic piece or movement, the interaction is highly encouraged.…”
Section: Haptics In Visual Artmentioning
confidence: 99%
“…Reconstructing the 3D object shapes from a set of 2D images has become a valuable approach to enhance the tasks in computer vision, such as virtual reality [1], object recognition [2], biometrics [3], human-computer interaction [4], [5], etc. Non-Rigid Structure from Motion (NRSfM) provides a useful approach to simultaneously estimate the 3D time-varying deformed object and the relative camera motion from the corresponding 2D observation points in a sequence of images.…”
Section: Introductionmentioning
confidence: 99%