Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and South East A 2003
DOI: 10.1145/604471.604515
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Interacting with the virtually recreated Peranakans

Abstract: Virtual Reality (VR) technology opens up many new possibilities. One of the new and upcoming areas this VR technology is rapidly being used for is in the Digital Heritage domain. With the abundant content and the need for preservation and conservation for cultural heritage, there has been an explosion of Digital Heritage projects worldwide. VR technology provides an important educational tool to recreate the cultural heritage content in an immersive high-quality 3D environment for the users to enter and experi… Show more

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Cited by 9 publications
(2 citation statements)
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“…Another example is the 3D reconstruction of ancient fresco paintings for a revival of life in ancient Pompeii, where virtual characters are simulated in real-time using augmented reality (Papagiannakis et al, 2005). Song et al presented a reconstruction of Peranakans and their culture in the Singapore region using virtual reality (Song et al, 2003). A visualization of four-dimensional data and different time periods is exemplified by the reconstruction of the city of Koblenz (Germany) (Laycock et al, 2008).…”
Section: D Virtual Environments For Digital Cultural Heritagementioning
confidence: 99%
“…Another example is the 3D reconstruction of ancient fresco paintings for a revival of life in ancient Pompeii, where virtual characters are simulated in real-time using augmented reality (Papagiannakis et al, 2005). Song et al presented a reconstruction of Peranakans and their culture in the Singapore region using virtual reality (Song et al, 2003). A visualization of four-dimensional data and different time periods is exemplified by the reconstruction of the city of Koblenz (Germany) (Laycock et al, 2008).…”
Section: D Virtual Environments For Digital Cultural Heritagementioning
confidence: 99%
“…The server has to be powerful enough to support multiple clients and the clients may be low-end computers, or even handheld devices. The client cannot keep the complete original model locally due to the restriction of its resources and capability, or due to copyright reasons, which is especially the case for digitalized artworks and heritage objects such as the Digital Michelangelo project [79,74] and the virtual Peranakans [119]. The "download-and-play" pattern mostly used today is not practical for these models [122].…”
Section: Image-based Rendering (Ibb) Visibility Culling and Level-ofmentioning
confidence: 99%