2021
DOI: 10.1145/3451264
|View full text |Cite
|
Sign up to set email alerts
|

Interaction Based Redirected Walking

Abstract: With a significant improvement in virtual reality (VR) devices, the number of interaction-based applications for consumers and industrial products is naturally increasing. As a result, many people can use VR in their homes or offices where they are limited by the physical tracking space. One way to overcome this limitation of natural walking is to use perception-inspired locomotion techniques such as redirected walking (RDW). RDW utilizes imperfections of human perception to introduce small changes like rotati… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
0
0

Year Published

2022
2022
2024
2024

Publication Types

Select...
4
1

Relationship

0
5

Authors

Journals

citations
Cited by 13 publications
(5 citation statements)
references
References 24 publications
0
0
0
Order By: Relevance
“…Another application attempted to integrate the user's reorientation naturally into the narrative of the VR [65], but this may significantly limit the applicable VEs and scenarios. Another technique is to perform visual manipulation in conjunction with specific user actions or interactions with objects in VR [10,11,25,38,43,47]. For example, several studies have exploited inattentional blindness [25] and proposed techniques to make redirection less noticeable by placing distracting objects in the VE [38,47].…”
Section: Occasional Redirectionmentioning
confidence: 99%
See 3 more Smart Citations
“…Another application attempted to integrate the user's reorientation naturally into the narrative of the VR [65], but this may significantly limit the applicable VEs and scenarios. Another technique is to perform visual manipulation in conjunction with specific user actions or interactions with objects in VR [10,11,25,38,43,47]. For example, several studies have exploited inattentional blindness [25] and proposed techniques to make redirection less noticeable by placing distracting objects in the VE [38,47].…”
Section: Occasional Redirectionmentioning
confidence: 99%
“…For example, several studies have exploited inattentional blindness [25] and proposed techniques to make redirection less noticeable by placing distracting objects in the VE [38,47]. Similarly, Schmelter et al proposed a rotational redirection technique based on bodily interactions (e.g., throwing) in VR games [43]. These interaction-based techniques are advantageous in that they redirect the users without requiring them to walk.…”
Section: Occasional Redirectionmentioning
confidence: 99%
See 2 more Smart Citations
“…The guide was then given to three new coders who were all familiar with VR but not specifically the topic of locomotion in VR. Each coder received a copy of the guide, a blank structured document, and links to six random papers [68], [69], [70], [71], [72], [73] identified from the backwards process on the review paper from 2022 [14]. Each coder was tasked with analysing the six papers corresponding to each theme in the LoCoMoTe framework: Navigational Decisions, Task Implementation and Modalities.…”
Section: Categorisation Reliability Processmentioning
confidence: 99%