2020
DOI: 10.1109/tvcg.2018.2884940
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Interaction Driven Enhancement of Depth Perception in Angiographic Volumes

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Cited by 7 publications
(15 citation statements)
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References 40 publications
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“…Despite some of the drawbacks of gamification, using this paradigm allowed this study to collect more data samples than many similar studies [1,4,6,7,10]. Furthermore, it showed that our results were more similar to those of studies with more data samples and participants (2380 for Kersten-Oertel et al [1] and 2850 for Kreiser et al [10]) than those of studies with fewer samples (700 for Ropinski et al [4] and 600 for Abhari et al [6]).…”
Section: Discussionsupporting
confidence: 49%
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“…Despite some of the drawbacks of gamification, using this paradigm allowed this study to collect more data samples than many similar studies [1,4,6,7,10]. Furthermore, it showed that our results were more similar to those of studies with more data samples and participants (2380 for Kersten-Oertel et al [1] and 2850 for Kreiser et al [10]) than those of studies with fewer samples (700 for Ropinski et al [4] and 600 for Abhari et al [6]).…”
Section: Discussionsupporting
confidence: 49%
“…To improve the depth perception and spatial understanding of vascular volumes, numerous perceptually driven vessel visualization methods have been developed [3,4,[7][8][9][10]. An overview of the most related studies and their results is presented in Table 1.…”
Section: Motivationmentioning
confidence: 99%
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“…For example, there is a certain degree of depth perception distortion when using our MR‐based hoisting operation system. Depth perception in MR may be affected by various factors (e.g., the display devices, 6 the rendering technology, 7 and the depth cues). Contemporary research has mostly sought to correct depth perception errors by adding various depth cues 8 .…”
Section: Introductionmentioning
confidence: 99%
“…In particular, we aim at determining whether the effectiveness of the selected depth cues is affected by the increased expressivity provided by VR devices. Building on the work of Drouin et al (2020) we aimed to determine the impact of dynamic and interactive depth cues within a VR context. Thus, this work addresses the need for a better understanding of the interplay between interactive perceptual rendering and the impact it has on spatial understanding of volume rendered medical data within VR contexts.…”
Section: Introductionmentioning
confidence: 99%