2016 IEEE Region 10 Symposium (TENSYMP) 2016
DOI: 10.1109/tenconspring.2016.7519387
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Interaction techniques using head gaze for virtual reality

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Cited by 44 publications
(19 citation statements)
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“…With developments that make them more precise and less cumbersome to use, they may become a part of the future wearables. Gaze-based interaction is also an 'almost viable' possibility in XR, based on eye tracking [115], or head tracking (i.e., head gaze) [116]. Eye tracking devices supported by near-infrared sensors work well, and webcam-based eye tracking is improving [117,118].…”
Section: Interaction Designmentioning
confidence: 99%
“…With developments that make them more precise and less cumbersome to use, they may become a part of the future wearables. Gaze-based interaction is also an 'almost viable' possibility in XR, based on eye tracking [115], or head tracking (i.e., head gaze) [116]. Eye tracking devices supported by near-infrared sensors work well, and webcam-based eye tracking is improving [117,118].…”
Section: Interaction Designmentioning
confidence: 99%
“…For simulation of deformed hand a penalty method is used and implemented in a proposition [5]. Head gaze interaction approach experimented on numerous volunteers which shows the effectiveness of the proposed approach [6]. Another paper proposes a gaze detection based on deep learning techniques [7].…”
Section: Literature Reviewmentioning
confidence: 99%
“…For the three agents that had a visual representation, we looked at the number of times participants gazed at the agent (Figure 5d), as well as the duration of each gaze (Figure 5e). Gaze was estimated using head orientation based on the HoloLens headset, similar to in VR systems [7]. We determined gaze by seeing if the agent or agent's face was visible on screen.…”
Section: Gaze Interactionmentioning
confidence: 99%