2005
DOI: 10.1109/jproc.2004.839608
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Interactive 3-D Video Representation and Coding Technologies

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Cited by 209 publications
(133 citation statements)
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References 39 publications
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“…In these experiments, the allocation remains stable across most of the range of bitrates, with between 13% and 23% of the total bitrate dedicated to the disparity map. This is consistent with the heuristic ratio of 10% proposed in [9]. The allocation is similar whether the baseline is small, like in Tsukuba, or reasonably large, like in Teddy.…”
Section: Resultssupporting
confidence: 86%
See 1 more Smart Citation
“…In these experiments, the allocation remains stable across most of the range of bitrates, with between 13% and 23% of the total bitrate dedicated to the disparity map. This is consistent with the heuristic ratio of 10% proposed in [9]. The allocation is similar whether the baseline is small, like in Tsukuba, or reasonably large, like in Teddy.…”
Section: Resultssupporting
confidence: 86%
“…Now part of the MPEG-4 standard [8,9], this representation allows arbitrary views to be rendered in the vicinity of these pairs. Since depth maps tend to have lower entropies than images, the DIBR leads to compact bitstreams.…”
Section: Introductionmentioning
confidence: 99%
“…3D video applications can be grouped into two categories: free-viewpoint video [1] and 3D TV [2]. In free-viewpoint video, the viewer can interactively choose his/her viewpoint in 3D space to observe a real-world scene from preferred perspectives [1].…”
Section: Introductionmentioning
confidence: 99%
“…3D TV refers to the extension of traditional 2D TV displays to displays capable of 3D rendering. Advanced autostereoscopic displays can support head-motion parallax, by decoding and displaying multiple views from different view-points simultaneously [2]. The content in above scenarios can be represented by multiple views, which of each is a traditional 2D sequence that was captured by a camera and can be used for 2D digital TV.…”
Section: Introductionmentioning
confidence: 99%
“…One of the main aims of emerging audio-visual (AV) applications is to remove the passiveness of viewing a captured event or scene [8]. Such systems encourage users to explore and navigate AV scenes by allowing them to specify their own viewpoint and orientation.…”
Section: Introductionmentioning
confidence: 99%