2020
DOI: 10.1002/cav.1923
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Interactive character posing with efficient collision handling

Abstract: An interactive interface for character posing is important in the field of computer graphics, games, and virtual reality. The inverse kinematics (IK) solver is the most popular approach that satisfies both the kinematic equations and the user-defined position and orientation constraints on the end-effectors. In this article, we present a novel interactive IK framework that efficiently handles various types of collisions and the spatial relationship constraints during the character posing process. Based on our … Show more

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Cited by 6 publications
(1 citation statement)
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“…Body geometry is modeled while estimating and synthesizing plausible humans that interact with 3D scene geometry [12,34], and with other characters [14]. Interpenetration and character collisions with surrounding objects are handled in character posing [17]. However, it is nontrivial to extend these posing methods to retargeting while maintaining the naturalness of the motion.…”
Section: Related Workmentioning
confidence: 99%
“…Body geometry is modeled while estimating and synthesizing plausible humans that interact with 3D scene geometry [12,34], and with other characters [14]. Interpenetration and character collisions with surrounding objects are handled in character posing [17]. However, it is nontrivial to extend these posing methods to retargeting while maintaining the naturalness of the motion.…”
Section: Related Workmentioning
confidence: 99%