An interactive interface for character posing is important in the field of computer graphics, games, and virtual reality. The inverse kinematics (IK) solver is the most popular approach that satisfies both the kinematic equations and the user-defined position and orientation constraints on the end-effectors. In this article, we present a novel interactive IK framework that efficiently handles various types of collisions and the spatial relationship constraints during the character posing process. Based on our method, a desired human pose can be easily obtained while resolving a collision with the environment and maintaining the spatial relationship of body parts. In addition, the character pose is smoothly updated throughout the user manipulation.
K E Y W O R D Scollision handling, human motion, interactive editing
We present a light-field display optical system design, state-of-the-art hardware technology, and computational software that are readily scalable (due to their modular structure) and provide naturally immersive and volumetric display systems. We explain the integration of 72 microprojectors into the tabletop display system. In addition, we used 6 workstations for all images and 18 highperformance graphics processing units. Sophisticated image generation through author tooling and the pixel re-arrangement algorithm in the Unity engine enabled us to produce complete threedimensional images from the radiant rays of two-dimensional pixels using diffuser screens and microlens arrays.
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