2014
DOI: 10.1007/978-3-319-12337-0_14
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Interactive Cinema: Engagement and Interaction

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Cited by 43 publications
(18 citation statements)
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“…In some cases, guiding is advisable for the continuity of the story, for interaction cues, subtitles, education information, and for social viewing applications. Cinematic VR is not a clear lean back media [6] and several key aspects motivate guiding the viewer: Choosing the frame by looking around is a very natural way of interaction which can be enhanced by other interaction possibilities, such as interactive scene changes. Drawing attention to interactive cues can be supported by guiding methods.…”
Section: Introductionmentioning
confidence: 99%
“…In some cases, guiding is advisable for the continuity of the story, for interaction cues, subtitles, education information, and for social viewing applications. Cinematic VR is not a clear lean back media [6] and several key aspects motivate guiding the viewer: Choosing the frame by looking around is a very natural way of interaction which can be enhanced by other interaction possibilities, such as interactive scene changes. Drawing attention to interactive cues can be supported by guiding methods.…”
Section: Introductionmentioning
confidence: 99%
“…Ryan [47,48] claimed that the interactivity of VR gives the user power to modify the environment. However, Vosmeer and Schouten concluded that interactivity in VR is simply looking around and exploring a sequence within a 360°movie [59]. We define interactivity as the degree to which an audience can navigate in, and affect, a virtual environment.…”
Section: Immersion Interactivity and Narrativementioning
confidence: 99%
“…V praxi to vypadá tak, že několik kamer zabere obraz z jednoho výchozího bodu, kde je přístroj umístěn (Sheikh et al, 2016), ale uživatel má plnou volbu nad tím, kterým směrem zaměří svou pozornost. Samozřejmě, že celkový pohled lze měnit pohybem zařízení (Conroy, 2017), ale v tomto případě je stále plynoucí děj a možnost zaměření se na dílčí prvky procesu bez nutnosti manipulace s kamerou bezesporu velkou výhodou užití tohoto typu videí (Vosmeer & Schouten, 2014). Rozdílem oproti virtuální realitě je fakt, že se pozorovatel nemůže po prostoru pohybovat, manipulovat s objekty či jinak zasahovat do děje.…”
Section: Konkrétní Aktivity S Videem V Rámci Videoprostředí a Jejich unclassified