2001
DOI: 10.1007/978-3-7091-6242-2_26
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Interactive Distributed Ray Tracing of Highly Complex Models

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Cited by 61 publications
(57 citation statements)
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“…Several works by Wald et al [7][8][9] demonstrate interactive ray tracing of large models in both single PC and distributed cluster environments. Their first system [7] traced four rays at a time using SIMD instructions to accelerate the rendering process.…”
Section: Related Workmentioning
confidence: 99%
See 2 more Smart Citations
“…Several works by Wald et al [7][8][9] demonstrate interactive ray tracing of large models in both single PC and distributed cluster environments. Their first system [7] traced four rays at a time using SIMD instructions to accelerate the rendering process.…”
Section: Related Workmentioning
confidence: 99%
“…An additional benefit of this technique is that the data coherence of primary rays is automatically exploited. Other early work by Wald et al [8] addressed the challenges of interactively rendering large, complex models by combining centralized data access and client-side caching of geometry voxels. Their system takes pains to exploit spatial coherence within BSP tree nodes and temporal coherence between subsequent frames.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…The RTRT team [Wald and al, 2001a] proposes the first animation of large models by distributing an optimized ray tracing engine on commodity computers [Wald and al, 2001b]. The model is precomputed by the construction of a binary space partition (BSP) tree.…”
Section: Previous Workmentioning
confidence: 99%
“…Like in another study [Wald and al, 2001b], a fixed size of the tiles (32x32 pixels) is set. Results show that parallel efficiency decreases about by 3% and thus validate the contribution of the temporal subdivision method of tiles.…”
Section: Ray Tracing Parallelizationmentioning
confidence: 99%