2013 IEEE 15th International Workshop on Multimedia Signal Processing (MMSP) 2013
DOI: 10.1109/mmsp.2013.6659330
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Interactive free viewpoint video streaming using prioritized network coding

Abstract: Abstract-In free viewpoint applications, the images are captured by an array of cameras that acquire a scene of interest from different perspectives. Any intermediate viewpoint not included in the camera array can be virtually synthesized by the decoder, at a quality that depends on the distance between the virtual view and the camera views available at decoder. Hence, it is beneficial for any user to receive camera views that are close to each other for synthesis. This is however not always feasible in bandwi… Show more

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Cited by 17 publications
(23 citation statements)
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“…Others have considered coding or network coding solutions for reduced bandwidth usage in multi-user scenarios [32], [33]. Both multicast-based delivery protocols [34] and peer-assisted solutions [35], [36] have also been proposed, typically delivering different views of a fixed encoding quality per stream over parallel overlay networks, but also solutions that implement pan/tilt/zoom functionality into the delivery protocol, taking into account the region of interest [37].…”
Section: H Bandwidth Variationsmentioning
confidence: 99%
“…Others have considered coding or network coding solutions for reduced bandwidth usage in multi-user scenarios [32], [33]. Both multicast-based delivery protocols [34] and peer-assisted solutions [35], [36] have also been proposed, typically delivering different views of a fixed encoding quality per stream over parallel overlay networks, but also solutions that implement pan/tilt/zoom functionality into the delivery protocol, taking into account the region of interest [37].…”
Section: H Bandwidth Variationsmentioning
confidence: 99%
“…The work in [29] has later been extended to the case of multi-view video in [41]. Cameras' streams are organized into layered subsets, with subsets organized based on their priority levels.…”
Section: Related Workmentioning
confidence: 99%
“…In our scheme, the different treatment of layers is not intended to differentiate the likelihood of their reception but rather the delay experienced by the user before they can start displaying it. For this reason, while the network coding scheme used in [41] varies the number of packets from each layer in the coding window, in our scheme, all packets from lower layers are introduced in the coding window before any packet of a higher layer is introduced.…”
Section: Related Workmentioning
confidence: 99%
“…Specifically, a virtual image of viewpoint u can be synthesized at decoder via depth-image-based rendering (DIBR) [1] using texture and depth maps of left and right reference views vL and vR, where vL ≤ u ≤ vR. Many practical challenges in interactive free viewpoint systems have already been addressed in works such as [2,3,4,5,6,7,8,9], which propose novel coding and/or streaming strategies at the server to optimize the tradeoff between transmission rate and visual distortion, while providing the promised viewnavigation ability at the client. As an example, in order to deal with network delay, the system in [3] transmits a subset of camera views enabling synthesis of a window W of possible virtual views (with the window size proportional to the round trip time (RTT) between server and client), so that the client can freely navigate in the 3D scene.…”
Section: Introductionmentioning
confidence: 99%