2002
DOI: 10.1007/3-540-47789-6_37
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Interactive Visualization of Particle Beams for Accelerator Design

Abstract: Abstract. We describe a hybrid data-representation and rendering technique for visualizing large-scale particle data generated from numerical modeling of beam dynamics. The basis of the technique is mixing volume rendering and point rendering according to particle density distribution, visibility, and the user's instruction. A hierarchical representation of the data is created on a parallel computer, allowing real-time partitioning into high-density areas for volume rendering, and low-density areas for point r… Show more

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Cited by 4 publications
(1 citation statement)
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“…Much effort is put into designing a parallel rendering system to interactively display giga-to terabytes of data, [10,5,4]. The resulting systems are very robust in the terms of rendering speed and data processing.…”
Section: Frequency Perturbationsmentioning
confidence: 99%
“…Much effort is put into designing a parallel rendering system to interactively display giga-to terabytes of data, [10,5,4]. The resulting systems are very robust in the terms of rendering speed and data processing.…”
Section: Frequency Perturbationsmentioning
confidence: 99%