2008 IEEE Symposium on Interactive Ray Tracing 2008
DOI: 10.1109/rt.2008.4634627
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Interactive volumetric shadows in participating media with single-scattering

Abstract: Figure 1: Interactive volumetric shadows rendered at 40 to 80 fps with our hybrid shadow volume and ray marching technique. ABSTRACTScattering effects arising from participating media, such as smoke, haze, and fog, dramatically add to perceived realism in renderings. As shadows affect illumination throughout an environment, they significantly diminish scattering effects in umbral regions. Unlike surface shadowing, accurate volumetric shadows require simultaneously integrating illumination, scattering, and atte… Show more

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Cited by 33 publications
(33 citation statements)
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“…This results as images where visible beams of light emanate from the light source. If there are objects blocking the light beams, then no light scattering will occur in the umbral regions behind the objects, and so called volumetric shadows (Figure 1) will appear (Wyman and Ramsey, 2008).…”
Section: Volumetric Shadowsmentioning
confidence: 99%
“…This results as images where visible beams of light emanate from the light source. If there are objects blocking the light beams, then no light scattering will occur in the umbral regions behind the objects, and so called volumetric shadows (Figure 1) will appear (Wyman and Ramsey, 2008).…”
Section: Volumetric Shadowsmentioning
confidence: 99%
“…While effective and providing high interactivity, the underlying equations are built upon the assumption of homogeneous media, and overlook the volumetric shadows effects due to light occlusion by solid objects. Such occlusions are accounted for in [Wyman and Ramsey 2008], which relies on shadow volumes and ray marching. This method provides high frame rates, but the shadow volume extraction may become problematic in complex scenes.…”
Section: Related Workmentioning
confidence: 99%
“…Consequently, the computation cost scales with the number of rays and samples along the ray. The previous work [2] uses down sampling to reduce the number of rays, and restricts ray marching regions to lit segments. Another approach [3] uses irregular sampling and interpolates to reduce the number of rays.…”
Section: Introductionmentioning
confidence: 99%