Proceedings of the 2009 Symposium on Interactive 3D Graphics and Games 2009
DOI: 10.1145/1507149.1507166
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Interactive water streams with sphere scan conversion

Abstract: Figure 1: Interactive water simulation of 2500 particles at 75 fps with surface extraction by sphere scan conversion on the CPU and rendering of shadow and environment maps on the GPU. AbstractFluid simulations require efficient dynamics, surface extraction and rendering in order to achieve real time interaction. We present a novel technique for the surface extraction of stream-shaped fluid simulations represented as particles. Typical surface extraction methods for particles combine implicit function evaluati… Show more

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Cited by 9 publications
(2 citation statements)
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“…On the other hand, Takahashi et al proposed CIP (Cubic Interpolated Propagation) method to visualize the seamless connection between splash and foam [26]. Hoetzlein and Höllerer proposed a technique for extracting surface of falling water stream combined with many particles by using sphere scan conversion [27], and Miyashita and Funahashi proposed a real-time liquid manipulation model that handles water falling from a cup in a virtual space [28]. In addition, Nielsen and Østerby visualized water spray that appears in waterfalls, water jets, and stormy seas with Eulerian two-continua simulation of air and water [29].…”
Section: Previous Workmentioning
confidence: 99%
“…On the other hand, Takahashi et al proposed CIP (Cubic Interpolated Propagation) method to visualize the seamless connection between splash and foam [26]. Hoetzlein and Höllerer proposed a technique for extracting surface of falling water stream combined with many particles by using sphere scan conversion [27], and Miyashita and Funahashi proposed a real-time liquid manipulation model that handles water falling from a cup in a virtual space [28]. In addition, Nielsen and Østerby visualized water spray that appears in waterfalls, water jets, and stormy seas with Eulerian two-continua simulation of air and water [29].…”
Section: Previous Workmentioning
confidence: 99%
“…This grid can be easily computed, though, based on the bounding box of all particles in the simulation. Recently, Hoetzlein and Hollerer have also developed an alternative surface extraction method to Marching Cubes [31] that is based on wrapping cylinder surfaces around particle streams and shrinking them to fit the stream.…”
Section: Smoothed-particle Hydrodynamicsmentioning
confidence: 99%