“…Emotional processing and emotion regulation have been widely analyzed in previous studies of smartphone, social networks, and general Internet use, showing both a positive effect on well-being (Elhai et al, 2018;Hoffner & Lee, 2015;Kardefelt-Winther, 2014a) and a link to problematic Internet use (Casale, Caplan, & Fioravanti, 2016;Hormes, Kearns, & Timko, 2014;Schimmenti, Starcevic, Gervasi, Deleuze, & Billieux, 2018;Yildiz, 2017). In the context of online gaming, many studies have reported a higher use of video games for emotion regulation purposes (Gaetan, Bréjard, & Bonnet, 2016;Hemenover & Bowman, 2018;Hussain & Griffiths, 2009;Villani et al, 2018).…”