2018
DOI: 10.3390/jcm7070177
|View full text |Cite
|
Sign up to set email alerts
|

Interference with Processing Negative Stimuli in Problematic Internet Users: Preliminary Evidence from an Emotional Stroop Task

Abstract: Although it has been proposed that problematic Internet use (PIU) may represent a dysfunctional coping strategy in response to negative emotional states, there is a lack of experimental studies that directly test how individuals with PIU process emotional stimuli. In this study, we used an emotional Stroop task to examine the implicit bias toward positive and negative words in a sample of 100 individuals (54 females) who also completed questionnaires assessing PIU and current affect states. A significant inter… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

1
5
0

Year Published

2019
2019
2023
2023

Publication Types

Select...
9

Relationship

2
7

Authors

Journals

citations
Cited by 13 publications
(6 citation statements)
references
References 43 publications
1
5
0
Order By: Relevance
“…Individual affect can also influence Internet-related behaviour. A relationship between negative affect and PIU has also been reported by several empirical studies [ 84 , 85 , 86 , 87 , 88 , 89 ]. Matthews, Farnsworth and Griffiths [ 88 ] revealed that negative mood states can predict students’ involvement in online gambling, a specific category of PIU.…”
Section: Introductionsupporting
confidence: 62%
“…Individual affect can also influence Internet-related behaviour. A relationship between negative affect and PIU has also been reported by several empirical studies [ 84 , 85 , 86 , 87 , 88 , 89 ]. Matthews, Farnsworth and Griffiths [ 88 ] revealed that negative mood states can predict students’ involvement in online gambling, a specific category of PIU.…”
Section: Introductionsupporting
confidence: 62%
“…More precisely, excessive immersion in the virtual world reflected by the construct of cognitive absorption might play a pivotal role in the development of problematic gaming, especially for people who use video games as a preferred way to cope with particularly distressing internal experiences and negative affect states [64,75]. Experimental research shows indeed that people with problematic Internet use may have a specific difficulty in processing negative stimuli [76], and that problematic gamers may have a preference for virtual over real-life stimuli linked to escapism motives [41]. This is consistent with theoretical insights from seminal case studies in problematic gaming, which suggested that dissociative states in this context might serve a protective purpose, and specifically that an excessive involvement in video games may protect the individual from unbearable states of mind related to traumatic or otherwise overwhelming experiences that damage his or her sense of safety and security [42].…”
Section: Discussionmentioning
confidence: 99%
“…Emotional processing and emotion regulation have been widely analyzed in previous studies of smartphone, social networks, and general Internet use, showing both a positive effect on well-being (Elhai et al, 2018;Hoffner & Lee, 2015;Kardefelt-Winther, 2014a) and a link to problematic Internet use (Casale, Caplan, & Fioravanti, 2016;Hormes, Kearns, & Timko, 2014;Schimmenti, Starcevic, Gervasi, Deleuze, & Billieux, 2018;Yildiz, 2017). In the context of online gaming, many studies have reported a higher use of video games for emotion regulation purposes (Gaetan, Bréjard, & Bonnet, 2016;Hemenover & Bowman, 2018;Hussain & Griffiths, 2009;Villani et al, 2018).…”
Section: Emotion Dysregulation (Ed) and Problematic Gaming (Pg)mentioning
confidence: 99%